Kids remember what they’ve played far better than what they’ve only been told. This post walks through a handful of game and quiz ideas for teaching the lives of the Fourteen Infallibles — from simple games that need no materials at all to the ready-made quiz built directly into the Noorjoo site.
Why Games, Not Just Storytelling?
Storytelling is a good first step — it’s exactly why every character on Noorjoo has its own separate “story for kids” layer, written specifically for a young audience. But a game pushes one step further: the child has to actively recall a fact, make a decision, or explain something out loud, rather than just sit and listen. That small shift, from passive listening to active participation, is what makes the learning stick rather than fade by the next day.
No-Materials Games (For Home or Classroom)
“Who Am I?” One player describes a trait or event from one of the Infallibles’ lives — “I was the Prophet’s daughter, and I was known for my generosity” — and everyone else guesses who it is. For younger children, start with the simplest, most well-known traits before moving on to anything more specific or obscure.
Imam Order Memory Game. Make twelve cards, each with an Imam’s name but no number attached, and have the child arrange them in the correct order of succession. For older children, you can raise the difficulty by adding a small date or event beneath each name, forcing them to place the cards using more than just memorized order alone.
“Unfinished Story.” Tell part of one of the Infallibles’ stories, stopping partway through at a natural turning point, and ask the child to guess what happens next. Then read the real continuation — from the site or a book — and compare it with their guess. This works particularly well for building anticipation and getting kids to think through cause and effect rather than just receiving information passively.
Noorjoo’s Built-In Quiz System
Noorjoo has its own internal quiz system that’s tied directly to a child’s real progress on the site. To move from the short summary of a character to the full story, and then on to the historical-depth layer, a child has to pass a short, understanding-based quiz first — not a simple timer, but a handful of questions that genuinely show whether they followed the story, rather than just scrolled through it. That design means every time a layer unlocks for a child, you actually know something was learned, not just that time passed.
To use it: open any character’s page on the Noorjoo site, read the first layer (the short summary), and a brief quiz will appear right there on the page — a correct answer unlocks the next layer, the full story.
For Teachers and Families
If you’re running a classroom or homeschooling your own children, Noorjoo’s teacher/family panel lets you see each child’s actual progress through these quizzes, rather than having to guess how much they’ve absorbed.
What’s Next
If you haven’t already seen the broader lesson plan and classroom activities that pair well with these games, two more posts in this series are worth a look: “Fourteen Infallibles Lesson Plan for Schools” and “Religious Classroom Activities for Students”.
Sources
Like the other two posts in this series, this is a teaching-suggestions post rather than an independent historical or religious claim, so it doesn’t carry its own separate source list. The content behind these games and quizzes comes from the character pages on Noorjoo, each of which carries its own sourced references.